home *** CD-ROM | disk | FTP | other *** search
/ Animedia 46 / AnimediaCD46.iso / Extra / winamp524.exe / Plugins / Milkdrop / Krash - Digital Flame.milk < prev    next >
INI File  |  2005-09-14  |  2KB  |  80 lines

  1. [preset00]
  2. fRating=2
  3. fGammaAdj=2
  4. fDecay=0.9
  5. fVideoEchoZoom=1
  6. fVideoEchoAlpha=0
  7. nVideoEchoOrientation=0
  8. nWaveMode=6
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=0
  13. bTexWrap=0
  14. bDarkenCenter=0
  15. bRedBlueStereo=0
  16. bBrighten=0
  17. bDarken=0
  18. bSolarize=0
  19. bInvert=0
  20. fWaveAlpha=1
  21. fWaveScale=0.3697
  22. fWaveSmoothing=0.75
  23. fWaveParam=0
  24. fModWaveAlphaStart=0.75
  25. fModWaveAlphaEnd=0.95
  26. fWarpAnimSpeed=53.523884
  27. fWarpScale=0.408391
  28. fZoomExponent=1
  29. fShader=0
  30. zoom=1
  31. rot=0
  32. cx=0.5
  33. cy=0.5
  34. dx=0
  35. dy=0
  36. warp=1
  37. sx=1
  38. sy=1
  39. wave_r=0.6999
  40. wave_g=0.6
  41. wave_b=0.8
  42. wave_x=0
  43. wave_y=0.5
  44. ob_size=0
  45. ob_r=0
  46. ob_g=0
  47. ob_b=0
  48. ob_a=0
  49. ib_size=0
  50. ib_r=0
  51. ib_g=0
  52. ib_b=0
  53. ib_a=0
  54. nMotionVectorsX=12
  55. nMotionVectorsY=9
  56. mv_l=0.9
  57. mv_r=1
  58. mv_g=1
  59. mv_b=1
  60. mv_a=0
  61. per_frame_1=q1 = (bass_att + mid_att + treb_att) /3;
  62. per_frame_2=q2 = time + 1000;
  63. per_frame_3=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.4)*0.95+1.4);
  64. per_frame_4=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.5)*0.85+1.2);
  65. per_frame_5=bass_on = above(bass_thresh,1.9);
  66. per_frame_6=treb_on = above(treb_thresh,1.9);
  67. per_frame_7=swapcolour = bass_on - treb_on;
  68. per_frame_8=red_aim = if(equal(swapcolour,1),1,if(equal(swapcolour,0),0.9,0.7));
  69. per_frame_9=green_aim = if(equal(swapcolour,1),0.7,if(equal(swapcolour,0),0.3,0.6));
  70. per_frame_10=blue_aim = if(equal(swapcolour,1),0,if(equal(swapcolour,0),0.2,0.8));
  71. per_frame_11=red = red + (red_aim - red)*0.5;
  72. per_frame_12=green = green + (green_aim - green)*0.5;
  73. per_frame_13=blue = blue + (blue_aim - blue)*0.5;
  74. per_frame_14=wave_r = red;
  75. per_frame_15=wave_g = green;
  76. per_frame_16=wave_b = blue;
  77. per_pixel_1=dy = -0.1*(q1-1)*log(2-(abs(y*2 - 1.8)));
  78. per_pixel_2=dy = below(dy,0.02)*dy - 0.02;
  79. per_pixel_3=dy = dy + 0.01*(sin((x*q2*0.483) + (y*q2*1.238)) + sin((x*q2*1.612) + (y*q2*0.648)));
  80.